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Oxskull Duncarino
Shadow Company HQ
248
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Posted - 2013.11.23 21:44:00 -
[1] - Quote
I would be against this as it's to much handholding. Sound effects are very good at the moment and it adds statighy to a grenade throw depending on whether the target is in a quiet or loud area. Lol, I know, talking about grenades and strategy is a bit off with the present resupply mechanics. If an earlier idea of limiting grenade resupply to depot is brought in then strategy will become used by necessity.
Just something on the sound that a friend brought to light for me. He didn't realise that the pulse sound for each second of the grenade fuse was there due to the preset volume of the music and announcements blotted the sound out. This was just in the last week!! Since getting my mate to set up the same way I have my settings it has been alot better for him.
I've a basic set of stereo headphones and with music and announcements at level 10, chat at 80, and SFX at 60, I can hear a grenade bounce off the ground beside me with direction, or even the pulse sound from someone cooking it close by, even while shooting the HMG. Putting back in an indicator really is just removing some of the immersion that is possible, aside from being to much handholding. |
Oxskull Duncarino
Shadow Company HQ
248
|
Posted - 2013.11.24 00:11:00 -
[2] - Quote
Thor McStrut wrote:Oxskull Duncarino wrote:I would be against this as it's to much handholding. Sound effects are very good at the moment and it adds statighy to a grenade throw depending on whether the target is in a quiet or loud area. Lol, I know, talking about grenades and strategy is a bit off with the present resupply mechanics. If an earlier idea of limiting grenade resupply to depot is brought in then strategy will become used by necessity.
Just something on the sound that a friend brought to light for me. He didn't realise that the pulse sound for each second of the grenade fuse was there due to the preset volume of the music and announcements blotted the sound out. This was just in the last week!! Since getting my mate to set up the same way I have my settings it has been alot better for him.
I've a basic set of stereo headphones and with music and announcements at level 10, chat at 80, and SFX at 60, I can hear a grenade bounce off the ground beside me with direction, or even the pulse sound from someone cooking it close by, even while shooting the HMG. Putting back in an indicator really is just removing some of the immersion that is possible, aside from being to much handholding. Is this in game settings? I'll have to go look at this. Yep, it give a good range of options for sound on I think it's the 1st options tab. The music and announcements is a big one to drop in my view as they really get in the way of battle sounds. Another option I like is screen transparency set to 100% on the 2nd or 3rd tab, as it helps reduce the HUD being too prominent. |
Oxskull Duncarino
Shadow Company HQ
248
|
Posted - 2013.11.24 00:15:00 -
[3] - Quote
DeadlyAztec11 wrote:Oxskull Duncarino wrote:I would be against this as it's to much handholding. Sound effects are very good at the moment and it adds statighy to a grenade throw depending on whether the target is in a quiet or loud area. Lol, I know, talking about grenades and strategy is a bit off with the present resupply mechanics. If an earlier idea of limiting grenade resupply to depot is brought in then strategy will become used by necessity.
Just something on the sound that a friend brought to light for me. He didn't realise that the pulse sound for each second of the grenade fuse was there due to the preset volume of the music and announcements blotted the sound out. This was just in the last week!! Since getting my mate to set up the same way I have my settings it has been alot better for him.
I've a basic set of stereo headphones and with music and announcements at level 10, chat at 80, and SFX at 60, I can hear a grenade bounce off the ground beside me with direction, or even the pulse sound from someone cooking it close by, even while shooting the HMG. Putting back in an indicator really is just removing some of the immersion that is possible, aside from being to much handholding. So you sound ***** instead of looking for things visually? Get out here bro! Same thing, different method. I'm a fat HMG user so I've to use everything seeing as I'm blind radar wise. Obviously screen indicators would make life easier for me to attempt to waddle away, but my preference is for none, although I respect you desire for them. I'm happy to have the visuals purely from seeing a grenade being thrown in my view. Everyone to their own. |
Oxskull Duncarino
Shadow Company HQ
248
|
Posted - 2013.11.24 01:55:00 -
[4] - Quote
DeadlyAztec11 wrote:Oxskull Duncarino wrote:DeadlyAztec11 wrote:Oxskull Duncarino wrote:I would be against this as it's to much handholding. Sound effects are very good at the moment and it adds statighy to a grenade throw depending on whether the target is in a quiet or loud area. Lol, I know, talking about grenades and strategy is a bit off with the present resupply mechanics. If an earlier idea of limiting grenade resupply to depot is brought in then strategy will become used by necessity.
Just something on the sound that a friend brought to light for me. He didn't realise that the pulse sound for each second of the grenade fuse was there due to the preset volume of the music and announcements blotted the sound out. This was just in the last week!! Since getting my mate to set up the same way I have my settings it has been alot better for him.
I've a basic set of stereo headphones and with music and announcements at level 10, chat at 80, and SFX at 60, I can hear a grenade bounce off the ground beside me with direction, or even the pulse sound from someone cooking it close by, even while shooting the HMG. Putting back in an indicator really is just removing some of the immersion that is possible, aside from being to much handholding. So you sound ***** instead of looking for things visually? Get out here bro! Same thing, different method. I'm a fat HMG user so I've to use everything seeing as I'm blind radar wise. Obviously screen indicators would make life easier for me to attempt to waddle away, but my preference is for none, although I respect you desire for them. I'm happy to have the visuals purely from seeing a grenade being thrown in my view. Everyone to their own. Lol my comment looks so insulting I meant to say "sound wh0re". Haha, that exactly what I do, and I love that part of the game. Grenades dropping, footsteps, or the worst, nova knives charging. It's excellent. No insult was taken |
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